The 1970s PC game Huge Cavern Adventure (sometimes shortened to “Adventure”) is often credited as the origin of the phrase “adventure game” because of its innovative form of constant interaction, which was adopted by many other developers and eventually became its genre.

Because of the nature of the content, it covers—adventures in action—computer games tend to be more interactive than academically oriented games. Storytelling, research, and problem-solving are central to the course.

One time, Sega content chief Marek Bronstring likened adventure games to “riddles embedded in a tale structure,” with the possibility of “account material” that is unlocked in stages.

Despite the random nature of the puzzles encountered by players throughout the tale, they don’t force the player to backtrack and are held up as models of excellent design.