Darkrise MOD APK free on android

0.15.10
Darkrise is a great, simple game made by two independent programmers in the style of retro pixel art. In this active role-playing game, you may get to know 3 characters: Alice, Godric, and Kira. Each of them has unique skills, game mechanics, and highlights. Zombies and demons assaulted the land of the game's legends. Nowadays, they need to become more anchored and purify the land from trespassers.
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0/5 Votes: 0
Developer
Roika
Updated
19-Jun-2022
Size
101.9 MB
Version
0.15.10
Requirements
6.0
Get it on
Google Play
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Description

Darkrise MOD APK (MOD, Unlimited Money)Darkrise is a great, simple game made by two independent programmers in the style of retro pixel art. In this active role-playing game, you may get to know 3 characters: Alice, Godric, and Kira. Each of them has unique skills, game mechanics, and highlights. Zombies and demons assaulted the land of the game’s legends. Nowadays, they need to become more anchored and purify the land from trespassers. 

What is Darkrise?

There are 20 locations to play on and three difficulties. Foes will generate in front of you or show up from entrances that will bring forth creatures randomly on the spot like clockwork. Each adversary is distinctive and has their own special qualities. Faulty opponents may come up at times; they have irregular details, and you can’t foresee their abilities. For that reason, playing Darkrise is seldom dull. It is highly succulent: camera shakes, strike streaks, health drop movement, dropped objects flying into sides of the Battle framework. 

Darkrise MOD APK

Your personality and enemies are swift; you normally need to move if you would rather not lose. There are loads of possible consequences to make your personality more grounded. There are 8 types and 6 rarities of gear. You may form spaces in your covering and position gems there; you can likewise combine a few diamonds of one type to acquire a remodelled one. The town’s blacksmith would gladly enhance and reforge your armour to make it look and feel brand new. 

I was a little worried about this Roika game since I don’t like hard work (or being good at it), but to my pleasant surprise, it wasn’t as difficult as I had anticipated and ended up being one of my top games. I bought this game out of spite since, for the fifth time in a row, my most trusted friend convinced me that “Soulslike is for me,” despite the fact that I had not been able to play up to the first manager in quite some time.

Fighting system is quite juicy

He’s right on the money that the Darkrise looks to be excellent for me: a personable, hefty ARPG that actually makes the player strive to play better, not merely tougher, with a mysterious legend, gritty aesthetic, and rebel-like discipline. Yet time and time again, no matter how much I want to be immersed in the game, I end up too confused to justify spending time improving, so instead I resort to things that are really lax.

I’m powerless. Nevertheless, as I exited the entryways and saw The In the Center of Everything, interestingly, my mouth hit the darn floor. My list of places that required exploring grew rapidly, and I saw no obstacles in my way. Evidently, the initial item I reviewed convinced me that several factors would, in fact, hinder me from getting it done. That’s exactly what I realised I was looking for in other games like Souls, and it’s not something I’ve found anywhere.

I wouldn’t fret in a direct manner, yet I could do without getting caught in a similar slip-up. As I’m playing Darkrise, in the event that I can’t figure things out, I don’t feel like my complete experience is impeded. I may depart and investigate the nearby area in search of a spell or new armour that will aid me in my fight for progress. Whether I stay or go, I will continue to develop. That decision solved my most worrisome problem with getting into the class.

Make your character stronger

What kept me was all the stuff I’d desired to escape other games. The characters are hazy, yet the nuances they share are clearly enough delineated to awe the reader. In a sense, I feel like a fragment of a vast planet that has been shattered by a tremendous war. I didn’t feel important at first, but I started to say, “Stand by. You think I’m not extreme after I pulled down [redacted]!” I actually felt like the universe was reflecting my behavior, so I strived to secure my position as the problem mounted, and it was enjoyable getting it done!

Darkrise MOD APK

I felt that way when I was a child and played The Legend of Zelda curiously. The narration is plenty to get you enthusiastic about getting things done or heading towards positive things, yet it doesn’t drown you in intricacies. Prisons are fun to study, and you understand you’ll get something out of them. There are established criteria for success, but how you get there is mostly up to you. It’s fantastic! Currently, I’m having a few problems.

The interface is incredibly unintuitive; the important items are hard to recognise properly, but honestly, they’re so little in contrast with the highs that I genuinely couldn’t care less. On the off chance that you need your hand held, you won’t be able to bear this. This is for you if you ever wanted to feel like you were exploring a new planet, where you constantly ask yourself whether you can handle whatever comes your way and push yourself just a little bit farther each day.

The World

I can’t think of the last time I had so much fun just wandering about an open-world game, and it was both inspiring and intimidating to realise how big the world really was. I went through something like 50 hours investigating Limgrave alone and getting to know the continual interactions and controls. Whenever I was having trouble with a boss or area, I’d move on until I was ready to tackle it, and there are a number of side quests to do before taking on the main boss. Animal conjurations were also a huge help, and I was quite pleased with the options available. Assessing new weapons was tomfoolery, and in any case, discovering new ones for the legend pieces was highly compelling and made me want to acquire them all.

The Interactivity

In retrospect, I realise that most of the time I spent on my initial playing was spent on non-essential activities like visiting inaccessible areas for the sake of the view or writing messages for specific players. I also spent a lot of time resolutely dying to enemies I wasn’t quite ready to face; there were two particular managers I had a particularly hard time with, but when I finally defeated them, it felt incredibly gratifying, and it more than justified the immense acclaim I’d received for my failures.

Darkrise is essentially Dull Spirits 4 or Dim Spirits; however, this time you can sneak, jump, and ride a horse around the wide area. You start by building a person and choosing a class to determine your initial items and details. You proceed through the Darkrise by wandering about the globe and hunting down goods and stuff to upgrade your hardware arrangement and conquering adversaries to obtain ‘runes” that you can use to step up or buy things from stores.

Darkrise MOD APK

In Darkrise, “locales of effortlessness” are the game’s equivalents of massive fires; they typically provide a path of light that demonstrates how to advance the main plot by passing through zones with powerful supervisors. These spas and salons are conveniently located all around the globe, both outside and inside jails, making it simple to quickly reach your desired destination. Darkrise is an open world game, and there are several minidungeons and mysteries tucked away on either side of the guide.

It might be to your advantage to explore these locations in search of interesting resources and new weapons that could completely alter your play style.  The open environment seems like there is continually something hanging tight for you to locate, like tough adversaries who drop intriguing weapon expressions (remains of battle) or an NPC waiting around holding on to give you a voyage. With the introduction of a day/night cycle, there are even a few bosses whose major output occurs at night in clearly marked places where they’ll try to trap you, but they’ll also give you some new drops.

The Multiplayer

There are many amusing minutes to be had when playing with others, and I have sometimes asked for assistance from particular partners. It’s also not too difficult to find an irregular player to gather with if you truly need help with a chief or jail. If you’re worried about being attacked while in a manager field, all you have to do is avoid summoning other players in while you’re engaged in boss fights.

The attacks weren’t as scary as I thought they would be, especially because you can always call a tracker for assistance. I have some incredible memories of moments when my friend and I were assaulted, including instances when we were completely obliterated and others when we were so close to disaster that we had to shout or mutter for aid.

Considerations

I enjoyed the npcs, but a section of the adventures seemed like they terminated too abruptly out of nowhere. Similar to how Fia’s hugs are extremely warm, I don’t really care what anybody else thinks. It was really satisfying to see hints of my character’s individuality in the few cutscenes that were included. Especially because I can’t help but feel the need to get dressed up for no particular reason, hehe.

The Darkrise’s climax was the primary source of my negative impressions of it. The major zone that I ended up trying to rush through was one that I really hatedjor zone that I ended up trying to rush through was one that I really hated. Especially as a consequence of the adversaries, navigating the environment was a pain. It’s furthermore the major spot where my game failed multiple times. But I must admit that the area manager was fantastic, as were all of the senior managers.

Darkrise MOD APK

One of my top priorities, and maybe my most significant contribution to the game, was being the discretionary manager in the space. Other than that, my experience was unremarkable except for a few significant stammers. Regardless of whether the Darkrise looks hard, I believe giving it a chance is absolutely worth the effort. The game gives you a lot of options to test out in battle, and there are many different ways to approach the action. I’m extremely forward to seeing what the future DLC brings, and I highly recommend the game!

Designs/Execution:

Around the time of his departure, Darkrise showed extreme sensitivity to the efficiency of his personal computer. I, for one, completed the game on subpar hardware (AMD FX 6300, RX 480), averaging 40–50 FPS at High settings. In all of my playthroughs, I never once encountered a game-breaking bug or a significant drop in frame rate.

however, the main issue I encountered was that when facing a large group of enemies, some of them would become invisible on my screen, but they would still be able to lock on and deliver when I got closer to them or killed a portion of the group (this is likely on the grounds that my computer chip is old). As far as designs go, Darkrise doesn’t kick off anything unique with regards to, generally speaking, display, but it is an incredibly amazing game compared with earlier Spirits games.

As you visit a new region, the sky and the surroundings alter dramatically, just as all of the varieties advance from one range to the next. Dull places are particularly unsettling since you can see well enough away from the light of your lamp or torch and because enemies can generally hide well in the shadows. The Darkrise was split up into pieces, and various diving entities seized the pieces to get access to the separated abilities therein.

There are 8 types and 6 rarities of equipment

You are a ‘Discolored,’ which is a pseudo-undead person who is guided by effortlessness to find the fragments of the Darkrise, place them back, and become Elden Master to restore the world back to “request.” (Every one of the in-between NPCs and items is basically tracked down in NPC conversations and object portrayals for you to work out, or until a virtuoso puts all of the info together in a YouTube legend movie.)

As a result, I entered the Darkrise with a categorization of my own. I’m not that excellent at battling in such a frame of mind since I frequently favour games where you can just cut or slice your path through anything. So when Darkrise was reported and discussed pre-discharge, I was like “No, I wouldn’t like it.”. Fast forward to when it came. I was watching a few of my friends play it, and it seemed very enjoyable. I decided to get down to business and give it a go.

Darkrise MOD APK

It was an astounding miracle—the finest option of all time! While Darkrise is a spirit game, it has a feature that made it far more enjoyable for me to play than other spirit games: it is set in an open world and doesn’t require you to follow any certain path through the game. Without a doubt, the beautiful spots point out where you should go, but you can usually ignore them. Well, you have to accomplish certain goals in order to “win” the game, but you can kind of ignore that for a while and just look around.

Playing Darkrise is never boring.

I spent some fantastic moments exploring the game and just playing with sorcery, and it genuinely didn’t seem like a spirits game till around mid-game. At that time, the management was really rude to me. Still, I only needed to bring in my friend a few times. One such occasion occurred about 11 p.m., when I was exhausted and really wanted to leave the chief behind. In this manner, without delving into more detail and allowing you to do research on your own, YES, acquire the Darkrise, even if you often dislike Spirits games.

This Darkrise is the spirits genre with a modern facelift that is accessible to a wider audience. One more thing to clarify before I sign off: I suffer from very severe ADHD, to the point that it is quite unusual for a video game to hold my attention for more than a few minutes at a time. I was really captivated by this game from start to finish. The combat system is the most refined in the history of the ‘Spirits’ series. Sneak attacks, bouncing attacks, war remnants, NPC summoning, horseback combat, watch counters, power staging, and all the other techniques feel fantastic.

Relying more on war relics, they effectively allow you to equip (and disarm) a new skill with the vast majority of the game’s standard weapons. They also let you convert a weapon’s scaling to a different one of your choosing (providing you have the appropriate whetstone), allowing you to make a weapon scale with INT or FTH even if it didn’t originally. Manager experiences are stimulating and demanding.

Unique skills, game mechanics and features.

If you’re feeling unprepared, you can always go back out into the world and look for things you may have missed. (Similarly, whenever appropriate, use your debris summon; after all, you are a game technician.) You may create a character in whatever manner you choose, whether it’s a blessed knight, a powerful spell-projecting wizard, or pure toxophilia. There are a plethora of weapons to try out, increasing the game’s replay value as you try out a different one on a subsequent run.

The fascinating crafting system allows you to craft consumables and throwable items even while you’re not in a fight. It’s possible to create bulletproof bow or crossbow ammo. At the time when you assume you’re nearing the conclusion, the guide expands farther, and there is something new to discover. Compared to the other Dull Spirits tales, Darkrise’s narrative seems the easiest to take at face value without being completely perplexed.

PC execution isn’t wonderful in the event that you are annoyed by periodic FPS spikes or the uncommon gaming mishap on stacking displays. Irrelevant to the game’s progression, although quitting doesn’t end your session immediately. Early game supervisors reappear as ‘smaller than usual managers’ or just roaming around later game zones, triggering a few feelings of rehashed material.

Invaded by undead creatures and demons

From the middle until the end of the Darkrise, there is a dramatic increase in difficulty. It seems weirdly adjusted when adversaries out of nowhere move from dealing 1/5 of your HP in injury to dealing 1/2 of your health in harm. A feature that allows users to compare product information in the store with those that are currently being prepared might be added to the user interface. There are pros and cons to having access to the internet at all times.

Darkrise MOD APK

The game will reset you to single player if you make an “association error” while in another world. Be cautious about programmers when playing center or PVP. In some previous adventures, dying meant returning to single-player mode only to die again and again because the programmer had trapped you in a never-ending death loop. The exploit was addressed, although we as a collective of skilled programmers don’t just yield.

Not a drawback for me, but maybe if you prefer PvP): You may attack other players if they are in the hub area. Unless the host uses a special item, most invasions result in a fight between two or three players (notice that combat clubs are only affected, as far as we can tell, in that the number of summonable members is limited). I don’t attack, but I’ve heard a lot of people complain about this shift when the reasons seem quite reasonable.

More interesting and exciting

Such numerous essential names seem substantially the same as one another that it very well may be tough to recollect who will be who (for example, Godwyn against Godfrey versus Godrick). Extraordinary Runes’ are rather underwhelming regarding power. Even though I share the strategy of not keeping a dedicated quest log in-game, you may still benefit from reading the wiki entry for a helpful NPC’s mission guide to stay on track.

If you’re curious, the numerical score is 9.9 out of 10. For “open-world RPG” concepts, Darkrise has set the bar high. The game’s activity is substantially more interesting and exciting than previous Roika games because of the inclusion of continuing interaction highlights like bouncing, horseback riding, stealth, and so on. The game continuously knocks me down, but the struggle and potential success are worth it.

Despite its flaws, I like this game and can scarcely wait for more content to be released in the future. After 98 hours, I accept that I have fully accomplished the game, completing all managers and finishing what I accept are each of the six endings to the Darkrise, despite the fact that I’m convinced there’s seven, and I am currently without hesitation producing my audit on the game.

A classic hardcore game

For the sake of avoiding wasting too much of your time with this poll, I’ll start with the horrible I had a weird frame rate stuttering problem; I didn’t have it as bad as a lot of other people, apparently, but it did happen to me in a very overcast and foggy part of the game. Hopefully they can resolve these PC port difficulties promptly.

The worst PvP incursion system of all their games The only way to assault someone is if they have already asked for help; therefore, an intruder will always be fighting a 2 v. 1 battle at the very least, and more often a 3 v. 1 battle as the defender will call in reinforcements. This assaulting system, in my opinion, is a terrible idea that completely undermines the potential of this game in terms of PvP.

This is especially disappointing given how nicely the rest of the game is constructed. Poor multiplayer foundation for gathering Although the game does have a levelling framework if you play multiplayer with friends and use a secret word so your general can help a friend, this isn’t the standard multiplayer framework, and the developers didn’t apply it to the game’s ad hoc summons to aid random people or its ad hoc PvP battles.

Open-world game experience

This means that even though there is a structure in the Darkrise that I should be able to use to help new players eliminate early-game managers, my level 165 character will never be able to do it. A problem that almost all open-world games experience at the end. Regrettably, the larger the game, the smaller the variety of managers and opponents, and the more likely it is that you will face managers who are just two or three men short of their predecessors.

Darkrise MOD APK

In addition, as an open world is the norm, if you explore and successfully crush through a difficult area or territory you’re underleveled for, this will eventually imply that you have overleveled another region. In my own experience, I overleveled in two key areas that would have been necessary for further progression since I had been exploring and face-smashing through numerous massive hidden zones.

Having mentioned that in the final 2 or so zones and notably the last hidden zone of the game, I looked to be at the proper level for them, so it appeared to adapt in any case towards the completion of the game. I get that the game is intentionally designed to trick inexperienced players into a harder challenge. In the beginning of the game, you are given a direction of where to go via bolts on the guide pointing you in the right direction.

The bolts in Limgrave and in Liurnia guide you towards a substantial chief or zone that is essentially more difficult than the other important chiefs and focal points in the zone. I believe for novice gamers they ought to somehow modify the bolts. I wholeheartedly advise novice players, especially those unfamiliar with the series as a whole, to thoroughly explore each zone before blindly following the bolts, which may seem counterintuitive.

We should now examine the best aspects.

It has the most accessible frameworks for novice players of any From Software game, with two or three already in place. The major framework is the Soul Remains framework, which is effectively a detached gathering framework that summons a group of NPCs who may be levelled up to assist you. This structure alone makes the game exceptionally accessible for novice players to the series, since these NPCs are honestly and, I accept, purposefully broken.

If a player ever gets tired and has to progress through a confusing portion of the game, they may pop one of them and fly through it. One more important addition to this game compared with earlier games is the huge assortment of armours, specifically via the Cinders of War framework that lets you adjust any regular weapon to scale with any detail. Coupled with the sheer variety of weapons, covering, and so on that are now in the Darkrise, it strengthens the game after some time.

The Darkrise also has a fully functional and open-respec feature. I’m now looking forward to trying out new forms in the new game. Again, Darkrise’s Masterpiece of the Spirits fight structure is cemented by the near-perfection of its form diversity, which only serves to heighten the sting of its horrific PvP. Characters, narration, and an open world The Open World was a fantastic addition to the series, and all that’s needed to make it shine is the ironing out of a few kinks that I anticipated.

Most interesting NPCs

Even if you haven’t been there yet, you can still see important landmarks on the map. Even if there are a few hidden ones for those like myself who also like investigating, caves, pinnacles, houses of worship, and especially vestiges are readily visible on the tour before you have visited them. A major benefit of the open world design, in my opinion, is that travelling from zone to zone reveals a world and zones that are vastly different and intriguing.

Darkrise MOD APK

While From Programming isn’t the best engineer of pictures, they’ve always been great at natural planning, and Darkrise continues that tradition. I’m more invested in the Darkrise saga than any other Spirits book. I believed it had a much more grounded setup that you could all the more effectively perceive and follow; it made you need to examine the environment more and link the NPCs regularly.

Darkrise didn’t leave much of the tale unanswered; during the Darkrise, it solidified the mythology into a really simple package, and I understand there will be more in the future. Darkrise, in my opinion, features the most interesting NPCs and objectives of all the games. I adore the secrets in the From Software games, and thankfully Darkrise has a reasonable number of them that were a delight to uncover with every one of the characters.

Soundtrack is the best

The NPC questlines were extensive, well-organized, narratively engaging, and not too hard to miss if you took the time to examine the game thoroughly. They furthermore contributed a great deal to a few of the endings, which I considered to be actually amazing. Ordinary items with potential benefits and drawbacks Of  all the games from programming, the zone soundtrack is the best, but I didn’t like a lot of the actual supervisor music.

I found the soundtrack to be generally satisfactory, so there’s that. They found out how to create the scariest “poison swamp” area in the history of any spirit games, in my opinion. Accept it as you will. Hidetaka Miyazaki went all out in the construction of this place. Usually, I’m the only one who has an opinion about this audit, but if you do, that’s OK. If you’ve received a terrible death sentence, have faith that it will be changed.

Hey, we’ve never done an open-world RPG, but I think we can give it a go,” stated Roika. Afterwards, they delivered the best presentation of the class in at least 10 years (maybe ever). Miyazaki’s masterpiece lacks everything I detest in modern OWRPGs. Other AAA games have followed in Skyrim’s footsteps, but with progressively larger manuals, entirely open level plans, a thousand guide signs that tell you exactly where to go and what to do on a regular basis, and fighting systems that are, for the most part, very dull and simplistic.

Environment is vast

Through a novel technique, Darkrise destroys such works of art. Darkrise’s environment is vast, yet, unlike other games recently, it never seems empty or uninteresting. Most open-world games can’t compare to the level design. After being mostly ignored in favour of Skyrim clones over the last decade, verticality, intricate platforming, and ecological mysteries are once again at your disposal.

The “legacy prisons,” as they are referred to here, are equivalent to the best of FromSoft’s Dull Spirits series (which is well-known to a limited extent due to its long history of heavenly level design) (which is well-known to a limited extent due to its long history of heavenly level design). Fans of previous Roika installments will be immediately at home with the fighting structure and character customization options. Yet, in the new OW setting, these features seem much better than they ever have before.

The game’s play style is praised for its growth of bouncing mechanics, simple yet satisfying mounted fighting and exploration, and a ferociously adaptable weapon expertise foundation. After Trama Center’s demise, weapon balance has been a little iffy, but regular updates have made each playstyle seem complete and powerful without sacrificing the test. Discussing problems. This Darkrise is difficult.

It’s harder than what non-engineers may expect from a game in this category, but it’s not as challenging as the added rebuffing models in other “Spirits-like” games. The game doesn’t show you the ropes or overload your map with task markers and key locations of interest.

Fast travel location

If your guide is highlighted, it’s either because an NPC just mentioned checking it or you just discovered a new fast travel location. With subtle, evident hints and setup, the game unobtrusively guides you to the following important goals: The Darkrise accomplishes this goal in part by avoiding the common practise of “levelling the exam” to the player’s current skill level.

You can travel wherever you want with an Darkrise, but if you go into territory you “shouldn’t” quite yet, be prepared to face up against monstrous hyena monsters, monster evil spirit crows, and tortured wolves that will quickly drain you of your life force. Either you’ll naturally drift back towards the places that are more on your level, or you’ll rise above the repelling difficulty and be fairly rewarded for your confidence.

Each area has a satisfying atmosphere. Transparency is a component that is hard to do correctly. In fact, even in the finest OW games ever developed, the indifferent answer to reward exploration is to build 200 collectible items hidden in dark locations that provide rewards or little human mobility. Almost always, Darkrise makes a serious inquiry enjoyable. They have crucial, privileged knowledge stashed practically everywhere.

Great Visuals

Yet, none of it feels like “Yahoo! You discovered your 147th Korok seed!” if you spend 5 or 10 minutes exploring the unknown. Since the farewell, exhibition grants have become available. These grants offer some interesting data points.Even if the visuals seem like they were released in the late twentieth century, achieving a smooth 60 frames per second even on the most powerful hardware may be tricky.

The actual drawings are a little antiquated, despite the excellent craftsmanship and design, as always. This is definitely related to some degree to the protracted development of the game, and part of the reason is because FromSoft requires employing their regular, worn-out motor rather than the fresher possibilities. Long-term fans may feel the same way about the recurring interaction frameworks as they did with “Soulsborne,” and I’ve heard some of them complain that they wanted more diversity this time around.

While I disagree with your assessment, I can understand why some people could feel this way about Darkrise since I’ve played every Roika game since Evil Spirit’s Spirits on the first day of the season. These problems are small compared to the whole game, and they don’t take away from how well the game is made in almost every way. Darkrise is one of the best open-world games in the last 15 years, on par with Skyrim, Breath of the Wild, and The Witcher 3. Despite everything,

Final Thoughts

To wrap up this survey, I firmly consider this to generally speaking be an amazing From Software title for a single-player experience and maybe the most horrendously bad for a multiplayer one. Because of the frameworks they have implemented, both new players and veterans may have an immediate influence.

Darkrise has the strongest fight ever seen in a spirit game up to this date, and its incredible form variety and freedom in exploring and progressing through the Darkrise offer it a lot of replay value compared to previous releases. The NPC travels are the most interesting up to this point, with a fantastic plot that, in my opinion, is more tangible than previous From Software games, making it incredibly hilarious to discover as you went through the game.

Because of the wide variety of available materials, the PvP battles had the potential to be the most impressive of any Spirits game; however, they ruined that. Unfortunately, the multiplayer with random players is quite frustrating, and there is no good justification for it. Fortunately, I didn’t have any present problems, with the exception of a little one in one area.

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What's new

- Mayors farm, Criminals hideout and Snowy field locations were added;
- Several new mobs were added;
- Several unique items were added;
- Some unique items have set bonuses from now on;
- Visual effects for burning, bleeding, poisoning and stun debuffs were added;
- Books can be transformed to essence of enlightenment on smelter from now on, this essence is used to craft exp potions;
- You can buy several items at once from now on;
- Some bugs were fixed;

Versions

Version Size Requirements Date
0.14.9 101.9 MB 6.0 19/06/2022
0.14.9 101.9 MB 6.0 19/06/2022
0.14.2 101.9 MB 6.0 19/06/2022
0.13.5 - 6.0 19/06/2022

  • When you log in to the game, it is enough to look at the number of diamonds.
  • The real money features in the game are unlocked.

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